P+ - Giga Bowser - Subaction - EntryR

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Stats

IASA: None
Subaction Index: 0x1c2

Scripts

Main

    GFX

    1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
      2. loop 9 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 17, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
      3. loop 10 times:
        1. FlashEffectOverlay { red: 128, green: 192, blue: 255, alpha: 120 }
        2. SyncWait(1.0)
        3. SetColorOfFlashEffectOverlay { transition_time: 3, red: 0, green: 80, blue: 200, alpha: 0 }
        4. SyncWait(3.0)
        5. SetColorOfFlashEffectOverlay { transition_time: 3, red: 128, green: 192, blue: 255, alpha: 120 }
        6. SyncWait(3.0)
      4. SetColorOfFlashEffectOverlay { transition_time: 60, red: 0, green: 80, blue: 200, alpha: 0 }
    2. else
      1. loop 9 times:
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 10, bone: -2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
      2. loop 10 times:
        1. FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 120 }
        2. SyncWait(1.0)
        3. SetColorOfFlashEffectOverlay { transition_time: 3, red: 200, green: 80, blue: 0, alpha: 0 }
        4. SyncWait(3.0)
        5. SetColorOfFlashEffectOverlay { transition_time: 3, red: 255, green: 192, blue: 128, alpha: 120 }
        6. SyncWait(3.0)
      3. SetColorOfFlashEffectOverlay { transition_time: 60, red: 200, green: 80, blue: 0, alpha: 0 }
    3. SyncWait(60.0)
    4. RemoveFlashEffect

    SFX

    1. AsyncWait(8.0)
    2. AsyncWait(3.0)
    3. SoundEffectTransient(6633)
    4. SyncWait(25.0)
    5. SoundEffect1(6733)
    6. SoundEffect1(6699)
    7. SyncWait(50.0)
    8. SoundEffect1(6701)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }